Our inability to act urgently on climate change is often attributed to its status as a ‘hyperobject’ - an entity that spans so far across time and space that no one individual can experience it. We have conclusive data on this slow apocalypse, but its incomprehensible scale means that we effectively discount its reality.
Hyperobjective is a video game that lets you experience the hyperobject. The narrative; a real-time interactive simulation of earth’s next 2000 years of projected sea-level rise. The game uses a second player POV, a 2000-year gameplay loop and the Death Button to foster a new form of subjectivity among a community of players.
The objective; a communal subjectivity constituting the ‘mental upgrade’ that Timothy Morton claims is required to confront the hyperobject of global climate catastrophe as a collective.