Artificial Lichen Dispersal (2021), Agata Nguyen Chuong.
Copyright Agata Nguyen Chuong, 2022.
Workshop Overview
Game engines have expanded thepossibilities for spatial practice in previously unattainable ways. With thepossibility of working at small to large scale at the same time, game engines havethe potential to help design and investigate previously contested or unimaginedspaces. During the workshop, participants will learn how to create an openworld environment with procedural elements, custom assets and a particle systemto compose an animation or a simple single-player level.
You will learn
You will need to bring
Workshop Coordinator
Agata Nguyen Chuong is an assistant researcher at Forensic Architecture and an interdisciplinary designer working across media. Her work engages with the themes of environmental violence, land dispossession and landscapes of extraction. She holds an MA in Architecture from the Royal College of Art, where her thesis, formulated with ADS7, speculated on the future of thawing permafrost territories of the indigenous Evenki transformed by diamond mining in Siberia. Alongside her personal practice, Agata has previously worked in architecture studios based in the UK and Europe.